Published on February 13th, 2014 | by Craig Forshey2
Arcade Brawler Beyond Fighting 2 Jump Kicks Onto Android
Arcade style fighting games are a rare thing on the Play Store which is why it’s great to report that the sequel to one of 2013’s top indie fighters, Further Beyond Fighting, has arrived on Android to claim the fighting game throne. Although it has a shorter name than its predecessor Beyond Fighting 2 from indie developer PJS-Coding is a much more ambitious and feature packed title that represents a major step forward for the fan favorite series. This time around there are a tonne of awesome new game modes, impressive new graphics, and completely redesigned enemy AI custom engineered to provide a challenge to veteran players.
The gameplay has seen a significant overhaul as well. In addition to the ability to customize fighters with different skills and strengths, players can now choose between several different fighting styles per character that introduce weapon based combat for the first time in the indie fighting game series. And as characters take damage over the course of a fight in Beyond Fighting 2 they’ll start to become cut and bruised in direct correlation to where they where hit thanks to a detailed damage modeling system.
– 16 upgradeable fighters
– Skill upgrades: improve speed, boost attacks and extend combos
– 2 unique melee weapons per fighter: increase strength and attack range
– Detailed injuries in real-time
– Story Mode: complete tournaments and face final bosses
– Several game modes for constant gaming fun: Story, Survival, Go Beyond and more
– Premium VS Freemium: the user chooses how to play
Beyond Fighting 2 is a gorgeous followup to one of 2013’s best arcade fighters and is sure to be a favorite of fighting game aficionados everywhere. It also has an awesome new pricing scheme called “Premium VS Freemium” whereby the entire game is playable as a standard free to play title but at the same time can be transformed into a traditional paid game through an $.99 iap that does away with in-game currency altogether in favor of a challenge based unlock system.