Published on May 17th, 2014 | by JC Richardson0
Godzilla – Smash 3 Lumbers Into Town
It’s been a notable month for wasted franchises, what with Warhammer fans getting slapped in the face, and now Kaiju fans can feel indignant too. Yes, Rogue Play Inc have unleashed a fifty story high turkey in the form of Godzilla – Smash 3, another franchise game that entirely misses the point.
Controlling Godzilla is all about matching rows of symbols to cause damage to the military vehicles that try half-heartedly to get in your way. You do this repeatedly until the level is over. Some of the tiles are atomic symbols, which eventually let you unleash your atomic breath – and here’s the crux of the matter. Godzilla is traditionally quite powerful: a force of nature with unimaginable strength and endurance. So, it’s quite surprising to see the beast struggling to swat a few tanks or boats. There’s just no sense of ‘power’ here – in fact, watching Godzilla feebly bat at the enemy is risible.
You can slowly power up as the levels progress, assuming you don’t slip into a vegetative state first. The levels are so mind-numbingly repetetive that you’ll actually feel bored playing as Godzilla. Somehow, Rogue Play have made that scenario possible. No doubt Godzilla – Match 3 will forge its way up the Play charts on the back of the movie, which by all accounts is pretty good, but any serious gamer will struggle to find a reason to keep this installed.
Summary: An appalling misuse of a beloved character, combined with vacuous gameplay. Avoid.