Published on May 28th, 2014 | by JC Richardson0
Romans In My Carpet! Review
Witching Hour have re-vamped their classic Ravenmark into a glorious and slightly surreal campaign: tiny Romans vs bedroom bugs.
Romans! will be instantly familiar to fans of Ravenmark: Mercenaries, the tile-based isometric strategy game that wowed us last year, albeit with a few new tweaks. Your units now auto-face the enemy, for example, and the whole experience is generally more accessible to the unexperienced. Don’t get me wrong, because nothing has been dumbed down here – your strategies are what counts, and it’s just easier to implement them.
Battles take place on a teensy scale amongst discarded breakfasts, abandoned D&D games, and other ephemera that you’d find in a messy dorm room. Why are there Romans in the carpet? Well, someone has to deal with spiders and it’s not going to be me. The units are pixel-cute groups of warriors comprising various classes, from ranged archers to bug-mounted spearmen, and the traditional rules apply: spears work best against cavalry, cavalry works best against archers, and so forth. This is just one of the reasons why Romans! is so easy to pick up and play – everything is just as expected, but with a fresh new veneer.
The solo campaign is tough, but its the multiplayer that provides the real challenge. There’s just no AI that can compare to the randomness of a human player, but it does take some time to get a match going. Naturally it’s early days for the game, so the matchmaking will probably speed up as more and more players invest in this. The only IAP’s in the game are cosmetic, allowing you to jazz-up your troops with new banners for the multiplayer matches – you can’t buy anything to toughen them up, and there’s no super-tough soldiers to pay out for, so no pay-to-win nonsense here.
For God’s sake, just don’t hoover up…
Summary: Romans! takes the best bits of Mercenaries, streamlines them and wraps them up in a brilliantly imaginitve campaign. When the multiplayer improves, this army will be unstoppable.