Published on October 8th, 2014 | by Craig Forshey


Butterscotch Shenanigans Unveils New MSORLRPG Narwhal Online

With several flat out amazing games like Quadropus Rampage and TowelFight 2 under their belt and the jaw droppingly ambitious Crashlands on the way Butterscotch Shenanigans is fast becoming the Rareware of the indie Android gaming scene. So when the dynamic trio behind Butterscotch Shenanigans of Sam, Adam, & Seth Coster stopped by the St. Louis ScatterJam this past weekend to test their game making abilities by developing a MMO in just 48 hours something magical was bound to happen. And sure enough it did, as they came up with a crazy but awesome concept for something called a MSORLRPG(Massively Single-Player Online Rogue-Lite Role Playing Game) that seamlessly melds an atypical approach to multiplayer together with addicting twitch combat and Butterscotch Shenanigans’ iconic visual style. Dubbed Narwhal Online, this new arcade style rogue like would subvert established MMO tropes by implementing a form of competitive multiplayer where the players never once see each other.


Narwhal Online was such a success that it convinced the three brothers that it needed to be developed further into a fully fledged game and so as a test of their new multiplayer system they’ve released a small alpha that will only be available for the first 1000 people who sign up for access on Those that do will be pleased to find that Narwhal Online takes very much after its predecessors like Quadropus Rampage with incredibly satisfying arcade action and dynamically generated stage design. However rather than use a virtual control scheme like those games Narwhal Online uses an extremely intuitive tap to attack design that seamlessly blends both movement and attacks together into one slick looking motion.

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The “online” part of Narwhal Online stems from the fact that even though players never see one another they are still in constant competition for the most advantageous rewards. Upon starting their game characters are divided between 3 different groups(Red, Green, or Bluish) that determine what buff, if any, that they get. In order to take their group to the top and get the best stuff players have to plunder the depths of the dungeon for “Juice” a rare item that essentially works as XP for the entire color group and once enough has been gathered the group itself will then level up, benefiting all the players in the group. For example, the group with the highest level currently gets a special 10% boost to attack damage.

Aside from the different factions fighting with each other for buffs, the community as a whole also works together in a way in order to unlock additional content and challenges that become available once enough people reach a certain gameplay milestone. Every time this happens the game is dynamically altered for everyone by incorporating new enemies, items, stages, and more which is a really neat way of always keeping the game fresh.


A terrific game even in this very early alpha stage, Narwhal Online has been a joy to play and looks like yet another winner from Butterscotch Shenanigans. You can try it out now for free by signing up on Butterscotch Shenanigans’ website below but you better hurry if you want to get in as they are only taking the first 1000 applicants for this alpha test.

Developer Website – Butterscotch Shenanigans

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