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Published on March 13th, 2015 | by Craig Forshey


Procedurally Generated Shooter Escape Velocity Lands On Android

While procedurally generated content is a gameplay element most associated with roguelike RPGs an intriguing new bullet hell shoot em up called Escape Velocity has taken this design philosophy to heart by implementing a quest based achievement system that allows players to gradually upgrade their ship for maximum replay value. Created by indie developer OtterWorks, Escape Velocity is a svelte 3D arcade shooter that draws inspiration from genre classics such as Ikaruga for its gameplay which has been infused with pick up and play design elements more at home in a game like Jetpack Joyride rather than an intense bullet hell shoot em up.

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As players tackle the missions given to them over the course of the game they’re gradually introduced to maniacally hard bullet spewing new enemies that would be all but unbeatable if not for the fact that players can use the loot they acquire in order to kit out their ride with new weapons as well. It’s this risk/reward structure that naturally encourages players to keep playing so they can see what cool new enemies, upgrades, and bosses they’ll unlock next. Rather than use a clunky virtual joystick Escape Velocity uses the now widely accepted 1:1 touch controls utilized by most mobile shooters.


If you’re on the hunt for a bullet hell shoot ’em up with replay value, Escape Velocity will be right up your alley. You can pick it up now for free on Google Play.

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About the Author

is the founder and editor of SGD as well as a firm believer that Android is the single best gaming platform that has ever existed.

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